Technological advances which affect the whole world have been a medium for the beginning of digital effects age in cinema. The narrative of the fictional world, the game world in this fictional world, the real world and the game field in the real world will be discussed in terms of transmedia, and some assumptions will be put forward through people and therefore, the deterritorialization of the media. The individual, in this sea of possibilities, comes and goes between place and space and becomes distant to their temporal context, digitalized and goes through deterritorialization. 28 years after the first movie, the sequel “Tron Legacy” emphasizes that this possibility still exists. In these early years, when the line between place and space has started to become thinner and people began to recognize the lines of flight between the real world and the virtual world, the movie “Tron” made an attempt to explain this possibility of transitivity. The act of playing games starting to become virtual has emerged as a progress. AbstractThis chapter describes how technology, progressing rapidly, and especially computer technology has become an indispensable detail in daily life.
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